What is SceneOps?
SceneOps is a plug in for 3D Studio Max. It is designed to make modeling, texturing and populating landscapes as easy as pressing a button.

SceneOps consists of 3 modules:

The Object Deformer
This module lets you deform meshes painting height data onto your scenery. Create vast mountains or smooth deserts. Practically Anything can be created with this tool.

The Object Mapper
This is the one tool that allows you to quickly paint material id's onto your surfaces and render out blend materials to smoothly blur between them. No more having to manually map your scenery and generate transition maps. Create a Multi Material and paint the texture into it, press go and realistic terrains are ready to render in seconds.

The Object Placer
SceneOps uses a customizable library to place a lot of objects onto the surface of another object. Because you have full control over rotation limits, scale limits, falloff lengths, density of objects, look at controllers and collision tests, it is a one stop solution for all your detailing needs. No more having to manually place objects to make your scene come to life. And if you feel the need, you can place objects along a spline or even manual paint them onto the scenery with the click of a button.

The Spline Painter
Allows you to draw uv-mapped treesheets and 3dimensional walls directly onto your surfaces. Ideal for distant tree lines.

The Road Modifier
This modifier is applied to an editable spline and creates a uv-mapped road surface along it. It allows you to quickly generate complex road networks or other shapes and align them quickly to your surface.

What makes it better?
There is virtually no learning curve, you can be up and running in seconds. SceneOps' ease of use, the abbillity to set paramaters for each object and speed of which it places objects in your scene means there is no other package currently available that offers the same amount of control versus speed. You can be up and placing your own objects around your scenes in a matter of minutes. There are no convulated control objects, just your base scenery and your library objects.

What is it used for?
The applications are endless. If your object has polygons, SceneOps can add the detail. The natural use for this plug-in is rocky landscapes and lush forests but the possibillities are endless. The spline tools allow you to place random traffic along a motorway. Using the destinations' face angles, you can detail all possible angles on a sphere. Add detail to characters like hair, pimples, skin imperfections. Create dense forest scenes with natural looking object scattering. Fill a cave with random outcrops and stalagmites. Detail the surface of an ocean floor. Your imagination is the limit.

Who uses SceneOps?
Video Games developers, Animation studios, architects. SceneOps is a valuable tool to safe time and money. This plug-in is mainly aimed towards the games industry, feature animation films and architectural visualization. There is no need to spend hours setting up the environments. You can see the results almost instantaneously. SceneOps has been developed by industry professionals with over 20 years of experience with 3D studio, Maya and ZBrush for the latest platforms such as PS3, Xbox360, PS2, DS, Wii, PSP and PC. With extensive experience in animation, videoclips and movies.

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